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Pirate Orks 2000pts

Here’s a fun little list I’m making, if you want give it a try go right on ahead or get all ITC butt hurt about it because it steps outside of the normal 3 units you spam.

Pirate Orks 2000pts

Freebooterz Spearhead

HQ
Captain Badrukk – 88pts
– Ammo runt

HEAVY
10 Flashgitz – 308pts
– 2 ammo runts

10 Flashgitz – 308pts
– 2 ammo runts

10 Flashgitz – 300pts

Battle Wagon – 139pts
– Deffrolla

Battle Wagon – 139pts
– Deffrolla

6 Mek Gunz – 270pts
– Traktor Cannonz

Freebooterz Battalion

HQ
Big Mek with Mega Armour 112pts
– Warlord: Follow me Ladz!
– Kustom Force Field, Kustom Shoota

Weirdboy – 62pts
– Relic: Scorched gitbonez

TROOPS
30 Grots – 90pts

30 Grots – 90pts

30 Grots – 90pts

TOTAL: 1996pts
CP: 10
Drops 7 – 12

How it works: The first is obvious that you dump all the characters and 2 units of flashgitz into the battle wagons to reduce the drops, that should give you first turn. You’ll want the grots in the stand grot shield deployment in case in goes wrong. Keep 1 of the flashgitz off the table via the tellyporta, on the second or third turn you’ll drop them down and Mob up. Go after smaller easier to kill units with the Traktor cannonz to give the flashgitz the +1 to hit. Throw the battle wagons into the thick of it, they are a distraction and bullet sponges. If you can have a Traktor cannon 3″ from the Flashgitz, that way if your opponent takes the bait you can pop off “Loot it” and give the entire unit a 3+ save.

Alternatives you can use in this force is drop 10 flashgitz and add 10 meganobz that way the deffrollas can give the +1 bonus to them in melee and gives you a little punch. Other swap out is taking the Big Mek with Shokk Attack gun, making it a dread mob and upgrading it to the souped up shokk attack gun. The idea of it hitting on 4+ is pretty nasty.

Freebooterz are an interesting and overlooked Ork Kulture that allows the potential of chain reaction +1 hits for the entire force. Sequencing and target priority are a big deal.